Friday, June 21, 2019

Develop a strategy for the Wii's next product life cycle phase Research Paper

Develop a strategy for the Wiis next product life cycle phase - Research Paper ExampleThe Wii was launched into a gaming marketplace dominated by two major players, Sonys PlayStation 3 and Microsofts Xbox 360. With two bid incumbents, Wii would have found it difficult to penetrate their market directly, gum olibanum it adopted a new strategy called competing against non-consumption (Scott Para 1). By doing this the Wii effectively positioned its product where the competitive forces were weakest (Porter 2). Scott (para 2) elaborates that whereas Sony and Microsoft were concentrated on differentiating their products in terms of providing cutting-edge halting play to demanding customers, Wii focused on reaching new customers segments. Wiis success and entry into the maturity phase can be supported by its planetary sales. A look at video games sales charts such as VGChartz.com shows the Wii taking the top 5 slots in weekly sales worldwide on the week ending June 25, 2011 (Worldwide W eekly Chart, Week Ending 25th Jun 2011). So is the Wii now a BCG model cash cow? According to the BCG model, a cash cow is a product that is in a position of high market share in a mature market. However, from our analysis the Wiis market growth strategy of competing against non-consumption manifested that the gaming market is yet to reach its maturity given that there are new consumer segments that can be developed.

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